4D SUMMIT 2014


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Extending your 4D apps to the Web and mobile

October 30 – Full day


Join 4D’s founder and CTO Laurent Ribardière for a full day of in-depth learning about 4D Mobile. As the link between 4D and Wakanda, 4D Mobile is the key for brining your existing 4D solutions to the all-important platforms of the future: the Web, smartphones and tablets.

With this training – as with 4D Mobile – you will not have to learn a whole new platform from scratch. With the same ease of using 4D, you will learn to take the first steps of making your 4D solution’s data available on a browser – and then quickly bind Web page elements to your data.

You will learn to build a Web application that is a logical extension of your desktop, client/server application, including the business logic that resides on your server. You will also learn how to access this business logic (i.e. call the methods that currently reside in your 4D application) directly from a Web interface. Naturally, this means you can perform all sorts of operations – create, edit, delete, etc. – on your data from any browser-based interface.

Interactions on mobile devices such as smartphones and tablets differ from desktop applications and Web browsers, of course, so you will also learn about special touch-specific widgets and navigation schemes that will allow iOS and Android users access to your app.